Questle Run
An arcade-style speed game — you have 30 seconds to get as many points as you can. Shoot targets for points (nearer the centre scores more) and pass through rings for points and extra time (up to one minute). Passing through rings also makes you faster, which means rings and targets come faster but are harder to hit. You score more points when you're moving faster as well.
This is an entry for the Pico1K jam, which means the entire thing is less than 1024 (compressed) bytes of Pico8 Lua code and zero assets.
Development log
- Commented source1 day ago
Comments
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Pretty cool! Simple but polished. Mind sharing how it's done? Is it in 3d space or 2d?
It’s kind of somewhere between the two — I guess 2D more than 3D really.
Essentially, every object spawns somewhere on the screen, and then moves away from the centre at an accelerating pace. Pressing a direction just nudges everything the other way (after which it changes direction because it’s moved relative to the centre). Meanwhile the object has a kind of “z coordinate” that just increases with time and controls how bright/large it’s drawn. It’s all totally fake, nothing has “a position in 3D space”, just a position on the screen and a distance value. Which I suppose is still three dimensions, but not quite the ones you’d expect in a 3D engine.